Unity UI Cookbook (Paperback)

Unity UI Cookbook (Paperback)

作者: Francesco Sapio
出版社: Packt Publishing
出版在: 2015-12-24
ISBN-13: 9781785885822
ISBN-10: 1785885820
裝訂格式: Paperback
總頁數: 284 頁





內容描述


Over 60 recipes to help you create professional and exquisite UIs to make your games more immersiveAbout This BookDesign and develop interactive and professional user interfaces (UIs) for games in UnityDiscover how to implement and deal with various in-game UI elements that will impress your playersThis practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# codeWho This Book Is ForIf you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.What You Will LearnImplement different kinds of counters and healthbarsDeal with timers and find out how to format themAnimate and vivify UI elementsHandle runtime customizationsAdd complex Head-up displays (HUDs)Design and implement 3D UIsIntegrate minimaps in the UIIn DetailWith the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements.Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.




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